AI Insights · Timothy · July 2025
Top Educational Games on Unified Platform in Costa Rica, Q2 2025
Explore the performance trends of the top 5 educational games in Costa Rica during Q2 2025, with insights on downloads, revenue, and active users.
In the second quarter of 2025, educational games continued to capture the interest of users in Costa Rica. Here's an overview of the performance of the top five educational apps on the unified platform, combining data from both iOS and Android.
Lingokids - Play and Learn from Monkimun Inc saw a fluctuating revenue pattern, peaking at around $2.3K in late April. Weekly downloads varied, reaching a high of approximately 2.1K towards mid-June, while active users showed a consistent increase, ending the quarter at about 7.2K.
Buddy.ai: Kids Learning Games by MyBuddy.ai experienced a steady revenue stream, with earnings around $791 in early June. Downloads peaked at 2.5K in early April, and active users showed slight fluctuations, concluding the quarter with approximately 3.7K users.
Keiki Learning games for Kids from BENIPOL LIMITED had a modest performance, with revenue reaching up to $606 in early June. Downloads remained low, peaking at 233, and active users hovered around 320.
LogicLike: Kids Learning Games by Massiana recorded a peak revenue of approximately $518 in late April. Downloads reached a high of 861 the same week, while active user numbers remained relatively stable, closing at about 1.4K.
Speech Blubs: Language Therapy by Blub Blub Inc. saw revenue peaking at $273 in late May. Downloads showed a slight increase, peaking at 228 in mid-May, while active users stayed consistent, ending the quarter with about 153 users.
These insights provide a snapshot of the competitive landscape in the educational gaming sector in Costa Rica. For more detailed analysis and trends, visit Sensor Tower.